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[ESSAY]
What Fury Road Teaches About Constraint-Driven Design
The chase is the plot — remove filler, ship the core loop.
[ essay ]
Fury Road is maximal visually but minimal narratively — every shot serves forward motion. Features should earn screen time the same way.
Constraint as craft: limited dialogue forced visual storytelling. Limited sprint capacity should force clear scope, not bloated meetings.
Relentless feedback: if the user cannot tell what changed after your release, you added chrome not propulsion.
— JV · Dark Heart Labs.